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-
-
-
- PASS-AROUND (tm)
-
- MATH CASTLE (tm)
-
-
-
- Version 1.02
-
-
-
-
-
- MATH CASTLE is Licensed from Envision Software By PAS Software
-
- MATH CASTLE Copyright (c) 1989 Envision Software
-
- PASS-AROUND INSTALLATION PROGRAM Copyright (c) 1989 PAS Software
-
- All Rights Reserved
-
-
-
-
- PAS Software Envision Software
- P.O. Box 3679 720 S. 333rd Suite #203
- Federal Way, WA 98063 Federal Way, WA 98003
-
- 800-553-3968 206-874-4044
- 206-838-3989
-
-
- Hi! My name is Ron Jennings and I am the Author of Math Castle. It is
- my hope that you will enjoy playing Math Castle as much as I have
- enjoyed creating it. Please feel free to write to me if you have any
- comments or suggestions at:
-
- Attn: R. Jennings
- Northwest Software Engineers
- N. 16221 Sunrise Drive
- Nine Mile Falls, WA 99026
-
-
-
- License Agreement
-
- PASS-AROUND MATH CASTLE is protected by United States Copyright Law and
- International Treaty provisions. All rights are reserved.
- Non-registered users of PASS-AROUND MATH CASTLE are licensed only to
- use the program on a trial basis for the sole purpose of determining
- whether or not it meets their requirements. All other use requires
- registration.
-
- Any other use of non-registered copies of PASS-AROUND MATH CASTLE by
- any person, business, corporation, government organization, or any
- other entity is strictly forbidden and is a violation of this license
- agreement.
-
- Registration permits a user a license to use PASS-AROUND MATH CASTLE on
- a single computer.
-
- All users are granted a limited license to copy PASS-AROUND MATH
- CASTLE for the trial use of others, with the following additional
- conditions:
-
- PASS-AROUND MATH CASTLE must be distributed in
- unmodified, complete form, including this Reference
- Guide and License Agreement.
-
- PASS-AROUND MATH CASTLE may not be distributed in
- conjunction with any other product, without written
- permission from PAS Software.
-
- No fee, other than a bonafide disk duplicating fee
- not to exceed $6.00, may be charged for a
- unregistered copy of PASS-AROUND MATH CASTLE.
-
-
-
- WARRANTY
-
-
- PAS Software makes NO WARRANTY of any kind, express or implied,
- including without limitation, any warranties of merchantability and/or
- fitness for a particular purpose. PAS Software shall not be liable for
- any damages, whether direct, indirect, special or consequential arising
- from a failure of this program to operate in the manner desired by the
- user. IN NO EVENT WILL PAS SOFTWARE BE LIABLE FOR ANY DAMAGES,
- INCLUDING ANY LOST PROFITS, LOST SAVINGS OR OTHER INCIDENTAL OR
- CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE
- PROGRAM, OR FOR ANY CLAIM BY ANY OTHER PARTY.
-
- Some states do not allow the exclusion or limitation of incidental or
- consequential damages. So the above limitation or exclusion may not
- apply to you.
-
-
-
- Pass-Around Registration
-
- Simply register a Pass-Around software program. When you register, you
- are assigned a personal registration number which you enter into your
- copy of the program. Each time you share that program with a friend and
- they register, your number will appear on their registration form. When
- we receive that form or get the numbers by phone, your account is
- credited $1.00.
-
- Registered users are paid monthly, by the 10th of the following month.
-
- PAS Software does not claim that any money will result from
- registration. There are no guarantees of any kind.
-
- PAS Software reserves the right to refuse registration to anyone,
- provided the registration fee is not accepted.
-
- PAS Software reserves the right to stop paying commissions to any
- registered user that violates any law or regulation or causes any
- damages to PAS Software.
-
-
-
- PAS Software has incorporated SELF-CHECK(tm) into every Pass-Around
- program. SELF-CHECK(tm) is a revolutionary way of protecting our
- software from viruses. If a Pass-Around program catches a virus, the
- next time you run it, it will tell you. All your programs should have
- SELF-CHECK(tm).
-
-
-
-
-
-
-
-
-
-
- YOU ARE THE RULER.......
-
- Your courage, strength, and wisdom are legendary. You have outwitted
- and outmaneuvered every enemy. Your Castle is secure. Your subjects are
- loyal. Your land is at peace. Beautiful music echoes over the
- countryside.
-
- Just as you are seated before a roaring fire in the Great Hall and
- about to bite into a hot cheesy pizza, your most trusted knight rushes
- in. Breathlessly he informs you of alien spacecraft heading directly
- toward your Castle.
-
- You rush to the armory. You find nothing powerful enough to defeat
- this awesome enemy. Even the latest in weapon technology, your newly
- developed and highly sophisticated Energy Shield cannot fully protect
- the Castle. There is only one weapon left. YOU must save the Castle.
- You suit up in your armour of SPEED & ACCURACY and
-
- .........PREPARE FOR BATTLE
-
-
-
- GETTING STARTED WITH A FLOPPY
-
-
- 1) Insert Math Castle in Drive A or B.
-
- 2) At the A> or B> type CASTLE. Your screen should look like this:
-
- A>CASTLE or B>CASTLE
-
- 3) Press [ENTER]
-
-
-
-
-
- HARD DRIVE INSTALLATION
-
- 1) Insert Math Castle in Drive A or B.
-
- 2) At the A> or B> type CASTLE. Your screen should look like this:
-
- A>CASTLE or B>CASTLE
-
- 3) Press [ENTER]
-
- 4) At the Pass-Around menu, select function number 5.
-
- 5) Choose which drive you wish to use.
-
-
-
-
-
-
- STARTING FROM THE HARD DRIVE
-
- 1) Type CD \CASTLE [ENTER]
-
- 2) Type CASTLE [ENTER]
-
-
-
-
-
-
- STARTING THE GAME
-
- At the Pass-Around menu, select function number 6.
-
-
-
- THE STORY
-
-
- Story screen will appear automatically. You will want to read this the
- first time you play. Next time you may PRESS ANY KEY to go directly to
- the SELECT screen. You can turn off the sound by pressing [S].
-
-
- SELECT THE GAME
-
- 1) Select Level
-
- - Choose a level 1-12.
- - Enter level number on your numberpad.
- - Press [ENTER]
-
- 2) Select Function
-
- - Use [UP] and [DOWN] arrow keys to highlight function
- - Press [ENTER]
-
- OR
-
- - Press the math symbol for the function you choose.
- [+] for addition
- [-] for subtraction
- [x] for multiplication
- [/] for division
- [*] for all of above
-
- 3) Select Mode
-
- - Use the [UP] or [DOWN] arrow key to choose Regular or
- Learning Mode.
- - Press [ENTER]
-
- OR
-
- - Press [R] for Regular Mode.
- - Press [L] for Learning Mode.
-
-
-
-
- HINT-----When you begin the game, the [NUMLOCK] key is automatically
- activated. It is easy to press by accident. If numbers you press are
- not entered on the screen, try pressing [NUMLOCK]. Otherwise you will
- not need to touch it.
-
-
-
- THE BATTLE
-
-
- The micro-dots around the Castle make up your Energy Shield and will be
- your first line of defense against alien invaders. But do not think
- the battle will be won so easily. You must work hard to maintain your
- Energy Shield for without it your Castle cannot stand.
-
- Every time an enemy weapon hits the Energy Shield, it loses power and
- becomes a little weaker. So you must try your best to destroy the
- invader ships quickly.
-
- Math problems will soon appear in the Castle. As you answer them
- correctly, a Super Energy Beam is fired, blasting the enemy ship out of
- the sky, adding points to your score, and absorbing energy back into
- your Energy Shield.
-
- The battle is about to begin. GOOD LUCK!
-
-
-
- USER OPTIONS
- THE [F1] KEY
-
-
- - You will see F1-OPTIONS at the bottom of the SELECT screen.
-
- - BEFORE selecting level of play, PRESS [F1].
-
- - The USER OPTIONS menu will appear.
-
- - Move the highlight from ON to OFF with the [LEFT] and [RIGHT] arrow
- keys.
-
- - Move up and down on the menu with the [UP] and [DOWN] arrow keys.
-
- - When each highlight is where you want it, press [ESC].
-
- - You will be returned to the SELECT screen where you can select Level,
- Function, Mode and begin the game.
-
- USER OPTIONS allows you to change the game in several ways.
-
- 1) Extended Level - allows you to choose any level up to 40.
-
- 2) Forced Review - allows you to automatically go to the Weapons
- Training Center to review problems missed or to skip the Weapons
- Training Center and go back into battle.
-
- 3) Vertical Format - allows you to choose vertical or horizontal format
- of the math problems.
-
- 4) Multilevel - Off: Selects problems from a given level only.
- On : Includes all problems from lower levels.
-
- 5) Delay in Seconds - allows you more time to answer problems before
- alien weapons are fired at your Castle.
-
-
-
-
- F4 - MAXIMUM NUMBER OF PROBLEMS
-
- You may change the maximum number of problems that occur. The default
- settings are quite high, so if you want to shorten the game you can do
- so by changing the settings.
-
-
-
- USER DEFINED PROBLEMS
- THE [F2] KEY
-
-
- You can create and then use your own set of problems to play the game.
- Math Castle will store up to 12 sets of math problems. Each set can
- contain up to 76 problems.
-
- - You will see F2-USER FILES at the bottom of the SELECT screen.
-
- - BEFORE selecting level of play, PRESS [F2].
-
- - The USER DEFINED PROBLEM menu will appear.
-
- - You can make a selection from this menu two ways.
-
- 1) Use the [UP] and [DOWN] arrow keys to highlight your choice.
- Press [ENTER].
-
- OR
-
- 2) Press the first letter of your choice.
- Example: Press [C] to choose Create a New User File.
-
- - [ESC] will take you to the SELECT menu
-
-
- TO CREATE A NEW USER FILE
-
- - Select "Create A New User File".
-
- - Select a problem set NOT highlighted.
-
- - Use the arrow keys to position the box around the number you choose.
-
- - Press [ENTER].
-
- - The USER DEFINED PROBLEM FILE appears.
-
-
-
- THE USER DEFINED PROBLEM FILE
-
- To EDIT or CREATE your own problems.
-
- Now you are ready to input your own math problems. You have enough
- room to enter 76 problems in each set.
-
- 1) Enter math problems of your choice. You only need to enter the
- problem.
-
- Press [ENTER]. Math Castle will calculate the answer for you.
-
- - Problems can contain as many as 5 digits in the problem. The
- answers can go as high as 9999.
-
- OK to use Don't use Why
- --------- --------- -----------------
- 44 + 100 100 + 100 (six digits)
- 998 + 1 9998 + 3 (answer too long)
- 1000 - 7 1000 - 40 (six digits)
- 25 X 25 25 X 400 (answer too long)
- 100 / 10 100 / 9 (remainder)
-
- - Remember not to enter division problems which will leave a
- remainder in the answer.
-
- 2) If you make a mistake and press the wrong number, use [SPACEBAR] and
- [BACKSPACE] as your erasers. You can also type over a number to
- change it.
-
- 3) When you have entered a problem, the highlighted bar moves to the
- next position, ready for you to enter another problem.
-
- 4) To change or edit a problem, move highlighted bar to the math
- problem you want to change or edit.
-
- - Use [UP] and [DOWN] arrow keys to move within columns.
-
- - Press [CTRL] + [LEFT] arrow to move highlighted bar one column to
- the left.
-
- - Press [CTRL] + [RIGHT] arrow to move highlighted bar one column
- to the right.
-
- 5) When you are finished editing or creating, press [ESC] to save the
- problem file and exit back to USER DEFINED MENU.
-
-
-
- TO EDIT EXISTING USER FILE
-
- - You can edit any highlighted problem set.
-
- - Problem sets not highlighted have not been created. They are empty
- sets waiting to be used.
-
-
- LOAD EXISTING USER FILE
-
- - Highlight "Load Existing User File" at the User Defined Problem File
- Menu screen.
-
- - Select the set of math problems you want to take into battle.
-
- - Use the arrow keys to position the box around a highlighted number.
-
- - Press [ENTER].
-
-
- COMMAND LINE OPTIONS
-
- Experienced users may wish to create a batch file to include some of
- the F1 OPTIONS. The command line options are as follows:
-
- /R = Forced Review Off
- /V = Vertical Format Off
- /E = Extended Level On
- /M = Set Screen Mode to Monochrome
- /1 = Set Delay to 1 second
- /2 = Set Delay to 2 seconds
- /3 = Set Delay to 3 seconds
- /4 = Set Delay to 4 seconds
- /T = Set Screen Mode to 80 Column Monochrome
- /SI= Skip Pass-Around Menu
-
- You can use one command line option or combine any number of them.
-
- Examples: A>CASTLE /R
-
- A>CASTLE /V/2/SI
-
-
-
- Use of Pass-Around Distribution Method
-
- PAS Software will apply for patents on the use of the Pass-Around
- distribution method in software products as soon as practicable.
- "Pass-Around" is a trademark of PAS Software. If you would like
- permission to use the Pass-Around distribution method and trademark,
- call (206) 838-3989.
-
-
- PASS-AROUND and SELF-CHECK are trademarks of PAS Software
-
-
-
- ABOUT SHAREWARE & ASP
-
- PASS-AROUND MATH CASTLE is NOT a public domain or free program! It is
- being distributed as Shareware. The Association of Shareware
- Professionals (ASP) offers the following definition of Shareware:
-
- Shareware distribution gives users a chance to try
- software before buying it. If you try a Shareware
- program and continue using it, you are expected to
- register. Individual programs differ on details --
- some request registration while others require it,
- some specify a maximum trial period. With
- registration, you get anything from the simple
- right to continue using the software to an updated
- program with printed manual.
-
- Copyright laws apply to both Shareware and
- commercial software, and the copyright holder
- retains all rights, with a few specific exceptions
- as stated below. Shareware authors are
- accomplished programmers, just like commercial
- authors, and the programs are of comparable
- quality. (In both cases, there are good programs
- and bad ones!) The main difference is in the method
- of distribution. The author specifically grants
- the right to copy and distribute the software,
- either to all and sundry or to a specific group.
- For example, some authors require written
- permission before a commercial disk vendor may
- copy their Shareware.
-
- So, Shareware is a distribution method, not a type
- of software. You should find software that suits
- your needs and pocketbook, whether it's commercial
- or Shareware. The Shareware system makes fitting
- your needs easier, because you can try before you
- buy. And because the overhead is low, prices are
- low also. Shareware has the ultimate money-back
- guarantee -- if you don't use the product, you
- don't pay for it.
-
- Registration licenses you to use PASS-AROUND MATH CASTLE. Any
- unregistered use other than trial use to determine if PASS-AROUND MATH
- CASTLE meets your needs is a violation of our license agreement and is
- forbidden.
-
- The PASS-AROUND MATH CASTLE license authorizes use of one copy of
- PASS-AROUND MATH CASTLE on one machine at a time. If you have multiple
- computers, either standalone, networked, or multi-user, you need to
- register one copy of PASS-AROUND MATH CASTLE for each workstation on
- which it will be used.
-